This is the lightening fast excitement of WTF Taekwondo. For those high scoring head kicks must you simply accept the decision of the official? Until , that was the case but then the World Taekwondo Federation brought Dartfish instant replay into all major championships and with it the power of appeal was granted to players and coaches. One area in which toolsets have been lacking is in the area of team practice with player practice reviews but, just recently, Dartfish introduced a product that will take the use of video and practice performance feedback to new levels.
The product is called Dartfish Note. British Schools, supported by government IT inititaives, were quick to adopt video technologies and used Dartfish software from its early days to educate and give feedback.
These early adopters have now recognized the potential and convenience of tablets with equal enthusiasm so that those who once fired up a laptop and used InTheAction for instant feedback may now use an App such as Dartfish Express instead.
For the last four years the PE and Games department have been trying to tap into the power of observational learning. The effect of visual feedback is undeniable. Dartfish has allowed Fettes College to use film to motivate and inform pupils as well as reinforce learning. It might surprise you to learn that Dartfish, so well-known in the fields of instruction and coaching, started its life as an invention for television.
Simulcam proved itself as such an invaluable way for broadcasters to illustrate where alpine skiers made and lost ground that the Austrian national ski team bought it.
Thus began the development of our Dartfish software and the rest is… Well… not history, because those roots continued into a branch of Dartfish which reaches to the present day. The technology, for which we won an Emmy award in , is still in use by many, many broadcasters and production companies around the world. The list of sports and events is impressive. The use of voice projection systems are an innovative way of communicating with pupils specifically within physical education.
The FrontRow To Go system is one example of a portable voice projection that can be used wherever you teach. This then amplifies, enhances speech frequencies and broadcasts the voice from speakers to the whole class.
It is simple to set up and very effective. The system can be used either from a mains electrical socket or has rechargeable batteries giving over six hours of power. The system can increase pupil attentiveness and concentration, improve teaching and learning and reduces voice strain. This can be applied across the range of invasion games. The flexible scheme of work can be easily moved into the curriculum for Year 7 and 8 and include pupils who have little or no prior experience of basketball to enjoy and learn from the lessons.
Each lesson has five teams of five or six pupils working as players on the court physical education , coaches and statisticians numeracy , commentators and journalists literacy , television camera operators and sports photographers ICT. The FUN Pack provides task cards for pupils and the lesson rotation plan for teachers to switch teams through the different subject areas for the next lesson. Teams of pupils rotate on a weekly basis and take on the roles identified above.
Within the lesson, pupils take part as performers within a structured game either as players or officials. Other pupils act as scorers, timekeepers, coaches or match analysts recording the number of passes or shots. The West Kent e-learning group has provided eight schools with the essential ICT equipment including camcorders, MP3 voice recorders and digital cameras to enable them to develop the lessons.
The FUN resources are also available for use with Rugby and with new curriculum links for year eight. More information can be found at www. Games consoles are being used in schools to encourage disaffected pupils in physical education lessons in order to increase fitness levels.
Whilst some may think that the use of virtual reality games is contradictory in raising activity levels and attainment there is anecdotal evidence to suggest that, with rigid structures in place using specific games, pupils can be physically active without releasing the console.
In one case study project teachers identified pupils between the ages of fourteen and sixteen who had often missed physical education lessons. A games console was bought for each school, along with heart rate monitors to show how much physical activity the teenagers were getting from using the consoles. The Wii Fit is a video game that has been designed by Nintendo for the Wii console. The game focuses on exercise which involves an individual using a Wii balance board.
This can be applied to activity games such as skiing, for example. There a number of multi-player wireless dance mat systems where pupils can activate panels on a dance platform in sequence with four arrows on a screen and the beat of music.
DanceMachine offer a twenty mat system for schools. It has been developed to improve fitness levels through hi-tech sound and visual equipment and is suitable for all key stages. This interactive range of equipment is designed to improve fitness through a large video screen and the latest hi-tech sound equipment.
This system tests both mental and physical activity through the many games and music to choose from and offers unlimited hours of physical activity. Amongst the many benefits to pupils is that they will burn off energy, boost their overall fitness, improve coordination and cardiovascular health.
Dance steps are projected on to a wall or screen; users follow the steps displayed by arrows on their individual dance mat. At the end of song or session, users and instructors can see instant feedback on how well they performed, along with a leadership board for motivational competitiveness. Physical activity can therefore be more enjoyable and fitness and coordination is improved.
These early adopters have now recognized the potential and convenience of tablets with equal enthusiasm so that those who once fired up a laptop and used InTheAction for instant feedback may now use an App such as Dartfish Express instead. For the last four years the PE and Games department have been trying to tap into the power of observational learning. The effect of visual feedback is undeniable. Dartfish has allowed Fettes College to use film to motivate and inform pupils as well as reinforce learning.
Tagging projects from matches allow our coaches to analyse decision making and use positive and negative reinforcement to shape behaviour and optimise performance. Pupils who are injured, alongside rehab work, have been using Dartfish Easytag to feedback statistics to players and coaches. This allows pupils and coaches to make immediate adjustments to technical execution. So you could argue that we have used it as a form of injury prevention.
Before dartfish.
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