This game is also notable for being the first appearance of Sanae Kochiya, the Mountain of Faith Stage 5 boss, as a playable character. The exact sizes of each character's hitbox is a 4x4 square for Reimu, 6x6 for Sanae, and 7x7 for Marisa.
Undefined Fantastic Object has 4 difficulty modes. The higher difficulties are, of course, harder, and also have higher scoring potential. The difficulty modes are:. The game also has an Extra stage, which is treated as its own difficulty. Extra must be unlocked by getting a 1cc on Normal Mode or higher.
This is one long stage with one long boss fight, and the difficulty of clearing it is somewhere between a Normal and Hard 1cc. Undefined Fantastic Object has a power up system.
The game starts you at power level 1. You gain power by collecting the red power items. Each new integer is a new power level, ie. Power maxes out at 4. UFO starts you out with 2 lives and 2 bombs. To get an extra life or bomb, you need to collect 4 life or bomb pieces. Without summons, you can get 3 extends. When moving above a certain height on the screen, all items will automatically be collected, with the exception of UFO tokens.
All point items collected via this method will also be worth their max value. Undefined Fantastic Object has several items that serve different purposes, such as gaining power, score, or lives and bombs. The UFO system is the main gimmick of Undefined Fantastic Object, and understanding it is essential for effective gameplay.
This is the system used to get extra lives and bombs, as well as the main scoring mechanic. Throughout the game, several enemies drop UFO tokens.
Which enemies drop which tokens is completely static, even which color the color changing tokens start as are unchanged between credits. Enemies which drop UFO tokens are colored differently from enemies that don't. For example, the big fairy on the left in the image below won't drop a token, but the big fairy on the right, colored purple, will.
There are two types of tokens, static tokens, which always stay the same color, and color changing tokens. Static tokens are further divided into 3 colors, red, green and blue. Color changing tokens always cycle between red, blue, and green, in that order. These tokens can also be held by standing near one but not collecting it. While you're in the range for holding a token, it will stop changing colors, and won't go off screen.
This doesn't work with static tokens. When 3 of the same color token in a row are collected, or one of each of the three different colors, a UFO will be summoned. Each of these UFOs have different functions. When 2 tokens are collected, whichever token you need to summon will be highlighted with a pentagon of the UFO color that would be summoned. Shown below: 2 red tokens have been collected, and a 3rd red token is on screen. The pentagon indicates that a red UFO can be summoned.
When a UFO is summoned, it will show up as an enemy, with a timer and health bar. When the timer reaches 0, the UFO will go off screen. This process actually starts a few seconds before the timer runs out, at around 3 seconds left. Another property of this timer, when it reaches 7 seconds, the UFO will move to match your horizontal position. Rainbow and blue UFOs just drop the token, and give score at a higher value than simply collecting the items.
For rainbow UFOs, the starting color is determined by the last token collected to summon. For example, a rainbow UFO summoned with red first, then green, then blue, will drop a token that starts blue.
While the UFO is summoned, it will collect all power and point items on screen. As it collects the items, a ring around the UFO starts to fill up, and when it's completely full, it gives a bonus item. Green UFOs drop a full bomb for their extra item instead of another bomb piece. The UFOs don't need to be broken to get these bonus items. The first was mentioned earlier, that being how the starting color of the bonus tokens is determined.
Rainbow UFOs aren't any specific color, so the starting color of these tokens matches the color of the last token used to summon. The other unique property of rainbow UFOs is that they reverse the point and power items they collect. This means point items collected by a rainbow UFO count as power items, and power items count as point items.
This makes rainbow UFOs better than blue UFOs for scoring on sections with a lot of power items, and also makes them good for recovering power on sections with a lot of point items. The main source of score is from summoning UFOs. Point items collected by UFOs are worth more than being collected normally because UFOs have score multipliers, which are factored in to the score bonus after the UFO is broken.
Each UFO has a low multiplier and a high multiplier. The low multiplier is awarded when the UFO is broken without being filled, and the high multiplier is awarded when it was filled.
For blue and rainbow UFOs, the multiplier also scales based on the number of items collected in the low range, ranging from 2. For red UFOs, the high multiplier also requires the player to be at full power. Of course, to get the most out of a UFO summon, you want it to collect as many point items as possible before breaking it.
For example, a UFO that's broken with point items, a point item value of 50,, and score multiplier of x8. Basically, you want as many point items as possible collected by UFOs, and as few point items as possible collected normally. This item isn't very well known, because it's usually autocollected, and you can only drop it if you die before it's autocollected which cancels the autocollect and don't collect it manually.
As mentioned earlier, rainbow UFOs reverse power and point items, which makes them better than blue UFOs on sections with a lot of power items.
In order for the score from a rainbow UFO to be worth more than a blue UFO, there must be at least twice as many power items than point items, due to the score multipliers. Posted October 25, Posted December 1, Posted December 9, Posted February 20, I haven't had this problem with IN and PCB and I can't seem to fix it by using compatability mode or by repatching it.
The game does not register a lower frame rate when these spikes seem to happen, so it might be a windows thing? Does anyone know what this could be? Posted February 23, Posted April 11, Hi, I wanted to submit a scorefile.
Posted May 8, Posted May 11, Posted May 13, Posted June 24, Posted June 24, edited. From the download page:. Notice: Your anti-virus is going to trigger because ThPatch's translations are injected directly from their site, andwe can't do anything about that because they don't do standalone patches anymore.
Posted July 21, You need to be a member in order to leave a comment. Sign up for a new account in our community. It's easy! Already have an account?
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