Types of instructional software


















Instructional games. EdTech Instructional Software. Lesson 15 Understanding Hypermedia. Related Books Free with a 30 day trial from Scribd. Related Audiobooks Free with a 30 day trial from Scribd. Empath Up! Jhona Guevarra. AqHu A'ang at kedip's jaya mandiri rent car. Jessica Lubag. Views Total views. Actions Shares. No notes for slide. Types of Instructional Software 1. Types of Instructional Software Dr. Instructional Software: A Taxonomy 1.

Applications 2. Drill-and-Practice 3. Tutorials 4. Simulation 5. Instructional Games 6. Problem-Solving 7. Multimedia 8. Teacher Utilities 3. Applications Definition A group of applications programs that is designed to automate general-purpose and specific tasks such as word processing, database management, spreadsheet, attendance, accounting, grade reporting, scheduling and others. Types of Instructional Software Example MS Excel Excel one of the most popular spreadsheet programs that can used to teach management processes and enhance problem- solving and thinking skills in mathematics and science.

Project-based learning allows students to link class work to real-world problems and frees more time for teachers to give one-on-one attention to students.

Robyler notes there are six types of instructional software available: drill and practice, tutorials, simulations, educational games, applications, and problem solving. Listed below are 5 categories or types of instructional software with two examples of each to use the social studies classroom. Search this site. Drill and Practice Software. Instructional Games. Problem Solving Software. Simulation Software.

Tutorial Software. Art Lesson Plan. Lesson Plan: Earthquakes and Volcano's. Network Project. Relative Advantage Chart. Assistive Technolgy. Tutorial software consists of giving students new information to learn, give them time to practice it, and then evaluate their performance.

There are numerous educational gaming software available in the market. Educational software companies have combined gaming and education into one.

This type of software is very effective younger children because it motivates them to learn. Simulations software enables teachers to teach students through virtual experience. For instance, students can use this software to gain the experience of flying a plane. Online education software also includes special software developed to address the requirements of a student with special needs. This software is combined with assistive software providing students with special needs with an effective platform to learn.

Examples include computers reading text aloud, speech synthesizers, and multimedia software targeting certain learning disabilities. This educational software makes it possible for math teachers to strengthen the problem solving skills of students and science teachers may use this software to conduct science experiments. Utility software assists teachers in preparing tests, quizzes, and even functions as a grading book. Teachers that are not used to technology will find this software easy to learn and use.

Educational software incorporates multimedia content and gives users a high level of interactivity. These two features differentiate them from traditional teaching practices.

Multimedia content like pictures, graphics, and sound help engage the students in their lessons. This becomes a problem for investors as it is very expensive to design and develop tutorial functions that can adapt to all learner needs regardless of their differences. The only tutorial that I have used would be Khan Academy. I have used this with my Algebra 2 students. The relative advantage to Khan Academy is that students can go at their own pace. Students are also able to watch the videos as many times as they like.

This has proven useful in instances when students have been absent, as well as to break up the monotony of lecture based lessons. There are two types of simulations that teach about something. Physical simulations allow students to see how things work together through manipulation of what is being represented.

Iterative simulations give students the ability to run processes over and over again so that can see how things relate or effect each other. There are two types of simulations that teach how to do something. Procedural simulations focus on steps, while situational simulations present students with hypothetical problems.

Simulations slow down processes, increase student involvement, may be used to address fiscal and resource needs, allow repetition with variations, and allow complex process observation Robyler, p. Software issues can occur and accuracy is sometimes questionable. I have used simulations with my 8th grade students when teaching linear equations. The ability to change the slope and y intercept is given and students can see what happens as each variable changes making the connection to starting value and steepness.

Simulations are valuable in enabling students to make connections between the structure of functions and how its graph behaves. This can also be useful for many other mathematical applications. I have also used Geometers Sketchpad to have students investigate rigid transformations.

Once again, motivation and engagement increases. Students can work at their own pace. Students can also go further in investigations by following their own intuition and curiosity. According to Robyler a checklist has been developed that educators can use to determine the educational value of a game. The checklist includes seven criteria. While games motivate many students to spend more time on curriculum, there are several problems that arise when instituted.

These include learning versus having fun, confusion of game rules and real life rules, inefficient learning, and classroom barriers. I have not done much with instructional games in my classroom. On occasion, I have used a geometry game where students used transformations to move an object into a specific position. The relative advantage to this is increased motivation. Students enjoy playing a game and having fun. The challenge is in getting them to make the connection from the game to the content.



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